#ifndef _INTERFACELAYER_H_
#define _INTERFACELAYER_H_

#include <Layer/Layer.h>

namespace Edit
{
    class InterfaceLayer : public Engine2D::Layer
    {
    public:
        InterfaceLayer() = default;
        virtual ~InterfaceLayer() = default;
        virtual void OnUpdate(Engine2D::LayerArgs args) override {}
        virtual void OnImGui() override;
    };
} // namespace Engine2D


#endif